mnCollisionDeformer; a collision deformer for Maya.

Work In Progress / 23 May 2020

A collision deformer I'm writing for learning purposes in my spare time.
Not very performant at the minute as it's written in Python and I came up with my own logic rather than using an established algorithm, this also means it's got some issues with edge-cases, but a very good learning exercise.

I will be releasing the code and a tutorial on how to approach something like this when I find some time for code clean up.