DONT FALL (graphics programming)


Marieke van neutigem dontfall 03
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DONT FALL (graphics programming)

A game I made as a graphics programming project
I implemented cloth simulation, shadowmapping, particle systems and more using directx11
I wrote 4 post processings shaders as well as the crumble shader for the crumbling of the blocks. I also made all the assets from scratch;modelling, texturing, rigging, and animating.
It's made in the overlord engine which was partially provided by school.

More artwork
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